Blockchain’s Diploma of Information Technology provides numerous benefits to education, particularly data storage. Another “block” is added to the system every time new data is added. Hence storage is technically infinite. The data will be encrypted and dispersed across various machines in the system simultaneously. It decentralizes and transparently transacts data.
Blockchain Diploma of Information Technology validates skills and knowledge in Massive Open Online Courses and ePortfolios. DLT technologies will solve eLearning agencies’ authentication, scale, and pricing issues. Furthermore, it can assist student applicants in publishing their successes during the job-search period.
Big Data Will Grow Even Larger
To meet the needs of learners, the learning experience must be individualized. And with the success of COVID-19 and online learning, we now have more data than ever. Instructional Designers have access to important information regarding learners’ experiences, allowing them to design and offer the course in an appropriate format. It would be best to search for information such as the course content, learner enrollment, learner performance (duration per course, completion, test result), and learner feedback (rating, survey).
AI is currently the “in thing” in the US EdTech sector. People estimate that by 2021, AI will be the dominant trend, growing by more than 45 percent. So, why is the movement exploding in one of the world’s largest EdTech markets? First and foremost, AI can automate basic educational operations such as grading. Teachers can now automate the grading of multiple-choice and fill-in-the-blank questions. Thus, automatic writing grading may not be far behind.
Furthermore, AI could benefit both students and teachers. For example, when teachers are too busy to help everyone, students could seek assistance from AI tutors. Furthermore, AI-powered systems can provide helpful feedback to both students and teachers. As a result, some schools deploy AI systems to monitor student progress and inform teachers about a student’s performance problem. As a result, it’s not a stretch to imagine AI as a valuable tool for in-class instruction. Meanwhile, why not use AI to help your students get more out of their educational experience?
Analytics for Learning
The present landscape of learning analytics has grown tremendously, particularly in higher education. Learning analytics enables educators to assess and report on student learning using only the internet. As a result, they will be able to understand better and optimize learning.
Teachers can increase their students’ knowledge and skill acquisition by reading insights from their learning processes. Teachers, for example, can see what type of content students of Cert 4 IT prefer and utilize it more frequently in subsequent lectures. Furthermore, teachers can identify which elements of knowledge were not effectively given and improve them for the next time. Moreover, learning analytics assists educators in identifying groups of pupils who may be experiencing academic or behavioral difficulties. Teachers might then devise a method to assist students in reaching their most significant potential.
Gamification is the most appropriate educational technology trend if you want to make learning more enjoyable and engaging. There is no reason why kids should not participate actively in classroom games. Students can study and practice while participating in fun game activities. Gaming components contribute to a pleasant and engaging learning environment for students.
Gamification is most widely use in the K-12 education sector. It’s because kids are easily distract by gaming videos or achieving more excellent game scores. However, this does not preclude using entertaining components in higher education or business training to increase learner engagement.
VR and AR Immersive Learning
Since the introduction of Virtual Reality (VR) and Augmented Reality (AR) to education, the classroom learning experience has changed dramatically. The increased demand for experiential learning propels the advancement of learning using VR and AR.
Learning has become far more interactive than in the past. While VR creates a fabricated reality, AR enhances a real-world image. As a result, they can help pupils understand complex concepts that basic graphics or even hands-on experiences in a lab cannot. When attending a medical training course, for example, VR can be highly beneficial. In detail, VR allows trainees to practice real-world surgery in a low-risk environment.
STEAM-based programs are the latest EdTech advancement above STEM-based programs. Through hands-on learning activities and creative design, this new EdTech movement uses Meaningful Science, Technology, Engineering, Art (the new element), and Math material to solve real-world problems.
The first advantage of STEAM is that it encourages children to become more curious about the world around them. Furthermore, it provides a safe atmosphere for students to communicate and experiment with their ideas while thinking outside the box. The convenience of hands-on learning also helps students collaborate more effectively with others.
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